Technical artist with a focus on material art and shader creation
I was the tech artist for the game Thaumaturgy. I created the shaders in Unreal Engine 5.7, created the materials in Substance Designer, and created the sound effects using foley sounds sourced from Freesound
I was the tech artist for the game "All on Red" for the Ludum Dare 58 Global Game Jam. I created the shaders and materials used in game.